<aside> <img src="/icons/info-alternate_lightgray.svg" alt="/icons/info-alternate_lightgray.svg" width="40px" /> Game studies scholar and certified English teacher. You can find all of my work here.
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Simond S. H., & 鈴木篤. (2025). 日本のビデオゲームにおける変革的教育としての共鳴: 『あつまれどうぶつの森』と『デス・ストランディング』の比較分析. 大学院教育学研究紀要, 27, 63–79. https://doi.org/10.15017/7347389
(This one is only available in Japanese at the moment.)
Abstract
In this article, we apply Hartmut Rosa's theory of resonance to Japanese video games, examining how resonant experiences in these games can foster educational transformation. Resonance theory is particularly valuable here as it provides a framework for understanding 'world relationships' along three axes: relationships among humans and groups (horizontal axis), relationships with objects (diagonal axis), and relationships with transcendent concepts like nature or history (vertical axis).
Through analyzing these three axes in Animal Crossing: New Horizons (Nintendo, 2020) and Death Stranding (Kojima Productions, 2021), we demonstrate that both games offer potential for educational transformation. While Animal Crossing creates resonance through its comforting space and connection with nature, Death Stranding offers a critical examination of modern society's resonance crisis.
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More information here.
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An interview on how video games depict madness; with Shlomo Sher and Andy Ashcraft.
https://www.youtube.com/watch?v=avOrBuOtgpI
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